﻿using System;

namespace ParticlePlayground
{
	// Token: 0x02000183 RID: 387
	public enum BRUSHDETAILC
	{
		// Token: 0x0400095F RID: 2399
		Perfect,
		// Token: 0x04000960 RID: 2400
		High,
		// Token: 0x04000961 RID: 2401
		Medium,
		// Token: 0x04000962 RID: 2402
		Low
	}
}
